Telerik blogs
  • Mobile

    How to design a Windows 8 Metro style app starting from an existing Windows Phone app – Part 2

    Welcome to the second blog where we talk about the main similarities and differences between the design guidelines of the Windows 8 and the Windows Phone platforms and what this means to designers and developers. In the  first blog post we covered: Design process Layout and navigation In this part we will take a deeper look at: Commands and actions Touch Orientation and views Notifications and live tiles Telerik upcoming Windows 8 suite You can download the full series as: high resolution pdf  (~7 MB), or low resolution pdf (~2 MB).
  • Mobile

    Designing a Windows 8 Metro style app starting from an existing Windows Phone app – Design Case Study Part 1

    A lot of the Windows Phone developers out there are already considering porting their Windows Phone apps to Windows 8. May be you are thinking: from Metro to Metro - it has to be pretty easy and straightforward, doesn’t it? Let’s see if this is true. This case study gives insights into porting the design of an existing Windows Phone app to a Windows 8 Metro app. It discusses the main similarities and differences between the design guidelines of the two platforms, what can and cannot be reused. User Experience Design Guidelines for Windows Phone User Experience Design Guidelines for Windows 8 For...
  • Mobile

    GDI+ in a Windows 8 C# Metro Application – Experimenting for Fun

    It’s been about two months since Windows 8 Consumer Preview is out and we, at Telerik, have been enjoying the new framework and all the features it offers. One of the aspects we've been exploring is the immediate mode rendering and what options the new runtime offers. XAML is in the core of WinRT (Windows Runtime) and it offers rich presentation capabilities but sometimes, especially on devices with limited hardware resources, we need to achieve even better performance to get up to the “fast and fluid” Metro applications' standard. As I explained in this blog post, Direct2D is undoubtedly the best choice...
  • Mobile

    Metro, Direct2D and XAML – Burst of Performance in Windows 8

    Now that Windows 8 Consumer Preview is out we are eager to explore the new framework and the features it offers. While part of it is the good old XAML, there are plenty of other unique features, one of them being the DirectX integration at XAML level. While XAML is a great technology and offers literally unlimited features regarding layout and UI richness, sometimes there are cases where we need to push the framework beyond its limits in order to achieve highly-performing components with responsive and fluid user interaction. Although in most cases writing efficient algorithms and using the proper data structures...
  • Mobile

    New Hub Tile Control for Your Windows Phone Apps

    With our Q1 2012 SP1 release we managed to bundle something that will make your apps go off the fanciness chart, something that will make your apps look way better. That something is called RadHubTile and the WP7 home screen experience is now available to your apps without any effort. Just put one of the hub tiles we have prepared for you on your page and watch your app shine. That probably sounds great but how do you actually use that thing? “Where are the classes!?” I hear you shout. They will be revealed a little later because I think it’s time...