Blazor ImageEditor Tools
The ImageEditor UI consists of a toolbar, a sidebar with the editing tools, a tool pane with the options of the selected tool, and a canvas. This article describes the built-in tools and the options that each tool provides.
Every tool action is part of the undo history and fires the OnExecute event. The application can also run each tool action from code with the ImageEditor commands.
In this article:
Toolbar
The toolbar sits above the canvas and provides the following tools:
| Tool | Description |
|---|---|
| Open | Opens a file dialog, so that the user can load another image. |
| Undo | Reverts the last edit. |
| Redo | Reapplies the last reverted edit. |
| Zoom | Sets the canvas zoom level to Fit, Fill, 25%, 50%, 100%, or 200%. Zoom and pan change the view only and do not fire OnExecute. |
| Download | Opens the Export Image dialog. |
Sidebar Tools
The sidebar lists the editing tools. Selecting a tool opens its pane with the related options.
Adjustments
Changes the image tone with a live preview while the user drags a slider. The available adjustments are Brightness, Exposure, Contrast, Saturation, Hue, Blur, and Opacity.
Blur
Hides sensitive parts of the image. The pane provides:
- Blur or pixelate mode.
- Rectangular or elliptical area.
- Adjustable intensity.
Crop
Removes the areas outside the crop rectangle. The pane provides:
- Free crop with handles on the canvas.
- Aspect ratio presets—Original, 1:1, 3:2, 4:3, 5:4, 7:5, 16:9, and Custom.
- Landscape or portrait orientation.
- Explicit crop width and height.
Filters
Applies a preset color treatment. Each filter displays a thumbnail preview of the current image. The available filters are None, Black and White, Grayscale, Sepia, Warm, Cold, Chrome, and Invert.
Frame
Draws a frame around the image. The pane provides a None, Single, or Multiple frame type, together with thickness, offset, roundness, stroke type, and color.
Resize
Changes the pixel dimensions of the image. The pane provides:
- Width and height in pixels or percentage.
- A lock that preserves the aspect ratio.
- Resize handles on the canvas.
Rotate
Changes the image orientation. The pane provides:
- Rotation by 90 degrees to the left and to the right.
- Straightening between -45 and 45 degrees.
- Horizontal and vertical flip.
Shadow
Draws a shadow around the image. The pane provides position, blur, spread, color, and opacity.
Shapes
Adds a shape to the canvas. The available shapes are Square, Rectangle, Circle, Oval, Triangle, Star, Heart, Diamond, Hexagon, Pentagon, Arrow, and Line. The pane provides:
- End points for lines—None, Arrow, Circle, and Diamond.
- Stroke type—Solid, Dashed, and Dotted.
- Stroke color, stroke width, fill color, and opacity.
Text
Adds text boxes that the user can edit directly on the canvas. The pane provides font family, font size, bold, italic, underline, strikethrough, all caps, alignment, color, and opacity.
Objects
Text boxes, shapes, and blur areas are objects on the canvas. Users can:
- Select an object with a click.
- Move an object by dragging it or by pressing the arrow keys.
- Resize an object with its handles.
- Duplicate, flip, align, and reorder shapes and text boxes.
- Delete an object with the
Deletekey. The component requests confirmation before it deletes the object.
Each object has an Id. Use the Id to update, move, align, reorder, or delete an object programmatically.
Undo and Redo
The ImageEditor maintains a full history of the edits. Users can revert and reapply any edit from the toolbar or with the Ctrl + Z and Ctrl + Y keyboard shortcuts.
A slider drag or a canvas gesture produces a single history entry, so one undo reverts the complete interaction instead of each intermediate value.
Undo and redo fire the OnExecute event with a Reason of Undo or Redo.
Adaptive Rendering
Set the AdaptiveMode parameter to AdaptiveMode.Auto to enable the mobile layout. On small screens the tool pane and the sidebar display horizontally at the bottom of the component below the editing canvas. The default parameter value is AdaptiveMode.None. Read more about adaptive rendering in Telerik UI for Blazor.
Enable adaptive rendering in the ImageEditor
<TelerikImageEditor ImageUrl="images/sample-photo.jpg"
AdaptiveMode="@AdaptiveMode.Auto"
Width="100%"
Height="600px" />