Chat Templates
The Telerik Chat component in Blazor allows for a high degree of customization through various templates. Each template provides a way to customize the UI rendering of the Chat interface, making it more suitable for your application’s needs.
Below are the available templates along with examplary usage.
HeaderTemplate
This template allows you to customize the Chat header, where you can display titles, logos, or buttons.
<HeaderTemplate>
<span style="padding: 1rem; font-weight: 500;">
Chat with John Smith
</span>
</HeaderTemplate>
NoDataTemplate
The NoDataTemplate lets you to define custom content displayed when the Chat has no messages. This is useful for showing welcome messages, instructions, or branding when the conversation is empty.
<NoDataTemplate>
<p><strong style="color: var(--kendo-color-primary);">No Messages Available.</strong></p>
<p>Start a conversation by typing a message below!</p>
</NoDataTemplate>
MessageContentTemplate
The MessageContentTemplate provides the option to customize how individual message content is rendered within the Chat.
<MessageContentTemplate>
<div style="color:red;">
@context.Message.Content
</div>
</MessageContentTemplate>
AuthorMessageContentTemplate
The AuthorMessageContentTemplate allows you to customize the appearance of message content for messages sent by the current user (author). This template takes precedence over MessageContentTemplate when defined, enabling different styling for sent versus received messages.
<AuthorMessageContentTemplate>
<div style="color: blue; font-weight: bold;">
@context.Message.Content
</div>
</AuthorMessageContentTemplate>
ReceiverMessageContentTemplate
The ReceiverMessageContentTemplate allows you to customize the appearance of message content for messages received from other users. This template takes precedence over MessageContentTemplate when defined, providing flexibility to style incoming messages differently.
<ReceiverMessageContentTemplate>
<div style="color: green; font-style: italic;">
@context.Message.Content
</div>
</ReceiverMessageContentTemplate>
MessageTemplate
The MessageTemplate allows you to customize the entire message bubble rendering, including the wrapper and structure around the message content. This provides complete control over the message appearance.
<MessageTemplate>
<div class="custom-message-bubble">
<div class="message-header">@context.Message.AuthorName</div>
<div class="message-body">@context.Message.Content</div>
</div>
</MessageTemplate>
AuthorMessageTemplate
The AuthorMessageTemplate allows you to customize the entire message bubble for messages sent by the current user (author). This template takes precedence over MessageTemplate when defined, enabling control over the author's message structure and appearance.
<AuthorMessageTemplate>
<div class="author-message-bubble" style="background: #e3f2fd;">
<div class="message-content">@context.Message.Content</div>
<div class="message-time">@context.Message.Timestamp.ToString("hh:mm tt")</div>
</div>
</AuthorMessageTemplate>
ReceiverMessageTemplate
The ReceiverMessageTemplate allows you to customize the entire message bubble for messages received from other users. This template takes precedence over MessageTemplate when defined, providing the option to specify how incoming messages are structured and displayed.
<ReceiverMessageTemplate>
<div class="receiver-message-bubble" style="background: #f5f5f5;">
<div class="sender-name">@context.Message.AuthorName</div>
<div class="message-content">@context.Message.Content</div>
<div class="message-time">@context.Message.Timestamp.ToString("hh:mm tt")</div>
</div>
</ReceiverMessageTemplate>
UserStatusTemplate
The UserStatusTemplate allows you to render custom content next to the user avatar, such as status badges, indicators, or icons. This is useful for showing user availability (online, away, busy) or other contextual information.
<UserStatusTemplate>
@if (context.Message.AuthorStatus == "online")
{
<span class="status-badge" style="background: green; width: 12px; height: 12px; border-radius: 50%; display: inline-block;"></span>
}
else if (context.Message.AuthorStatus == "away")
{
<span class="status-badge" style="background: orange; width: 12px; height: 12px; border-radius: 50%; display: inline-block;"></span>
}
</UserStatusTemplate>
MessageStatusTemplate
You can use this template to display the status of a message (e.g., Sent, Seen).
<MessageStatusTemplate>
<div style="color:red;">
@context.Message.Status
</div>
</MessageStatusTemplate>
SuggestionTemplate
This template allows you to customize how suggestion buttons are displayed in the Chat interface. Suggestions provide quick reply options for users.
<SuggestionTemplate>
<div style="color:blue;">
@context.Suggestion
</div>
</SuggestionTemplate>
MessageBoxTemplate
This template allows you to customize the input area where users type their messages.
<MessageBoxTemplate>
<input type="text" class="k-textbox" placeholder="Type your message here..." @bind-value="@ChatInputValue" @bind-value:event="oninput" />
<button class="k-button k-button-md k-rounded-md k-button-solid k-button-solid-base" @onclick="@( () => OnChatSendMessage(new ChatSendMessageEventArgs { Message = ChatInputValue }) )">Send</button>
</MessageBoxTemplate>
TimestampTemplate
This template allows you to customize how timestamps are displayed for messages.
<TimestampTemplate>
<span style="font-size: 12px; color: #888;">
@context.Timestamp.ToString("dddd, MMMM d, yyyy")
</span>
</TimestampTemplate>
ChatMessageContextMenuActions
This allows you to define context menu actions that can be performed on Chat messages.
<ChatMessageContextMenuActions>
<ChatMessageContextMenuAction Name="Reply" />
<ChatMessageContextMenuAction Name="Copy" />
<ChatMessageContextMenuAction Icon="@SvgIcon.Pin" OnClick="PinMessage" Text="Pin" />
</ChatMessageContextMenuActions>
Text Area Affix Templates
The ChatTextAreaSettings component provides three template parameters that add custom content to the Chat input area. These templates are additive and render alongside the built-in buttons, without replacing them. Use them as a lightweight alternative to MessageBoxTemplate when you need to extend the input area while retaining the built-in send, file upload, and speech-to-text functionality.
Adding Custom Content
Set one or more affix templates in ChatTextAreaSettings to place custom content at the start, end, or top of the input area.
Chat with custom content in all three affix positions
<TelerikChat Data="@Messages"
EnableSpeechToText="true"
EnableFileUpload="true"
OnSendMessage="@OnSendMessage"
AuthorId="1">
<ChatSettings>
<ChatTextAreaSettings Mode="@PromptBoxMode.MultiLine">
<ChatTextAreaStartAffixTemplate>
<TelerikSvgIcon Icon="@SvgIcon.Globe" />
</ChatTextAreaStartAffixTemplate>
<ChatTextAreaEndAffixTemplate>
<TelerikButton Icon="@SvgIcon.Heart"
FillMode="@ThemeConstants.Button.FillMode.Flat"
Size="@ThemeConstants.Button.Size.Small" />
</ChatTextAreaEndAffixTemplate>
<ChatTextAreaTopAffixTemplate>
<span>Tip: Be specific for better results</span>
</ChatTextAreaTopAffixTemplate>
</ChatTextAreaSettings>
</ChatSettings>
</TelerikChat>
The ordering rules for each template position are:
ChatTextAreaStartAffixTemplate—The built-in file select button renders first (whenEnableFileUploadistrue), then the template content follows.ChatTextAreaEndAffixTemplate—Template content renders first, then the built-in speech-to-text and send buttons follow.ChatTextAreaTopAffixTemplate—Renders above the text input. Visible only in multi-line mode (PromptBoxMode.MultiLineorPromptBoxMode.Autowhen expanded).
Repositioning Built-in Buttons
To reposition a built-in button, disable it and add it inside an affix template. Set EnableSpeechToText="false", EnableFileUpload="false", or EnableActionButton="false" to remove a button from its default position. Then place the corresponding PromptBoxSpeechToTextButton, PromptBoxFileSelectButton, or PromptBoxActionButton component inside any affix template.
Move the speech-to-text and file select buttons to the start affix
<TelerikChat Data="@Messages"
EnableSpeechToText="false"
EnableFileUpload="false"
OnSendMessage="@OnSendMessage"
AuthorId="1">
<ChatSettings>
<ChatTextAreaSettings Mode="@PromptBoxMode.Auto">
<ChatTextAreaStartAffixTemplate>
<PromptBoxSpeechToTextButton Lang="en-US"
FillMode="@ThemeConstants.Button.FillMode.Flat"
Size="@ThemeConstants.Button.Size.Small" />
<PromptBoxFileSelectButton Multiple="true"
FillMode="@ThemeConstants.Button.FillMode.Flat"
Size="@ThemeConstants.Button.Size.Small" />
</ChatTextAreaStartAffixTemplate>
</ChatTextAreaSettings>
</ChatSettings>
</TelerikChat>
Move the send button to the start affix
<TelerikChat Data="@Messages"
EnableActionButton="false"
EnableSpeechToText="true"
OnSendMessage="@OnSendMessage"
AuthorId="1">
<ChatSettings>
<ChatTextAreaSettings Mode="@PromptBoxMode.Auto">
<ChatTextAreaStartAffixTemplate>
<PromptBoxActionButton FillMode="@ThemeConstants.Button.FillMode.Flat"
Rounded="@ThemeConstants.Button.Rounded.Full"
Size="@ThemeConstants.Button.Size.Small" />
</ChatTextAreaStartAffixTemplate>
</ChatTextAreaSettings>
</ChatSettings>
</TelerikChat>
Complete Example
A complete example that integrates all templates into a Chat component
<TelerikChat Data="@ChatData"
@ref="@ChatRef"
Width="600px"
Height="700px"
TextField="@nameof(ChatMessage.Content)"
Suggestions="@ChatSuggestions"
ReplyToIdField="@nameof(ChatMessage.MessageToReplyId)"
EnableSpeechToText="@ChatSpeechToTextEnabled"
OnSendMessage="@OnChatSendMessage"
AuthorId="@CurrentUserId">
<HeaderTemplate>
<span style="padding: 1rem; font-weight: 500;">
Chat with John Smith
</span>
</HeaderTemplate>
<NoDataTemplate>
<p><strong style="color: var(--kendo-color-primary);">No Messages Available.</strong></p>
</NoDataTemplate>
<MessageStatusTemplate>
<div style="color:red;">
@context.Message.Status
</div>
</MessageStatusTemplate>
<AuthorMessageContentTemplate>
<div style="color:blue;">
@context.Message.Content
</div>
</AuthorMessageContentTemplate>
<ReceiverMessageContentTemplate>
<div style="color:green;">
@context.Message.Content
</div>
</ReceiverMessageContentTemplate>
<UserStatusTemplate>
@if (context.Message.AuthorStatus == "online")
{
<span style="background: green; width: 10px; height: 10px; border-radius: 50%; display: inline-block;"></span>
}
</UserStatusTemplate>
<SuggestionTemplate>
<div style="color:blue;">
@context.Suggestion
</div>
</SuggestionTemplate>
<ChatSettings>
<ChatTextAreaSettings>
<ChatTextAreaStartAffixTemplate>
<TelerikSvgIcon Icon="@SvgIcon.Globe" />
</ChatTextAreaStartAffixTemplate>
<ChatTextAreaEndAffixTemplate>
<TelerikButton Icon="@SvgIcon.Heart"
FillMode="@ThemeConstants.Button.FillMode.Flat"
Size="@ThemeConstants.Button.Size.Small" />
</ChatTextAreaEndAffixTemplate>
<ChatTextAreaTopAffixTemplate>
<span>Tip: Be specific for better results</span>
</ChatTextAreaTopAffixTemplate>
</ChatTextAreaSettings>
</ChatSettings>
<TimestampTemplate>
<span style="font-size: 12px; color: #888;">
@context.Timestamp.ToString("dddd, MMMM d, yyyy")
</span>
</TimestampTemplate>
<ChatMessageContextMenuActions>
<ChatMessageContextMenuAction Name="Reply" />
<ChatMessageContextMenuAction Name="Copy" />
<ChatMessageContextMenuAction Icon="@SvgIcon.Pin" OnClick="@OnPinMessageClick" Text="Pin" />
</ChatMessageContextMenuActions>
</TelerikChat>
@code {
#region Component References
private TelerikChat<ChatMessage> ChatRef { get; set; }
#endregion
#region Component Parameters
private const string FirstUserImage = "images/user.webp";
private const string SecondUserImage = "images/user.webp";
private List<ChatMessage> ChatData { get; set; } = new();
private List<string> ChatSuggestions { get; set; }
private string CurrentUserId { get; set; } = "1";
private bool ChatSpeechToTextEnabled { get; set; } = true;
#endregion
#region Lifecycle Methods
protected override void OnInitialized()
{
GenerateChatData();
ChatSuggestions = new List<string> { "Suggestion 1", "Suggestion 2" };
}
#endregion
#region Methods
private void OnChatMessageUnpin(ChatMessageUnpinEventArgs args)
{
var message = ChatData.FirstOrDefault(x => x.Id == args.MessageId);
if (message != null)
{
message.IsPinned = false;
}
else
{
Console.WriteLine($"Message with ID {args.MessageId} not found.");
}
}
private void OnPinMessageClick(ChatMessageActionClickEventArgs args)
{
var message = ChatData.FirstOrDefault(m => m.Id == args.MessageId);
if (message != null)
{
ChatData.ForEach(m => m.IsPinned = false);
message.IsPinned = true;
}
}
private void OnChatSendMessage(ChatSendMessageEventArgs args)
{
var newMessage = new ChatMessage
{
Id = Guid.NewGuid().ToString(),
AuthorName = "John Smith",
AuthorId = CurrentUserId,
Content = args.Message,
MessageToReplyId = args.ReplyMessageId,
Status = "Sent",
Timestamp = DateTime.Now
};
ChatData.Add(newMessage);
RefreshChat();
}
private void RefreshChat()
{
ChatRef?.Refresh();
}
#endregion
#region Data Generation
private void GenerateChatData()
{
ChatData = new List<ChatMessage>();
var messageTexts = new[]
{
"Hello, I wanted to confirm the details of the project update.",
"Hi John, the project update has been finalized and shared with the team.",
"Thank you, Jane. I will review it and provide feedback shortly.",
"Sounds good, John. Let me know if you need any additional information."
};
for (int i = 1; i <= 4; i++)
{
ChatData.Add(new ChatMessage
{
Id = $"message{i}",
AuthorId = (i % 2 == 1) ? "1" : "2",
AuthorName = (i % 2 == 1) ? "John Smith" : "Jane Doe",
Content = messageTexts[i - 1],
Status = "Seen",
Timestamp = new DateTime(2023, 10, 1, 12, 0, 0).AddMinutes(i * 5)
});
}
}
#endregion
#region Class Declarations
public class ChatMessage
{
public string Id { get; set; }
public string AuthorId { get; set; }
public string AuthorName { get; set; }
public string AuthorImageUrl { get; set; }
public string AuthorStatus { get; set; }
public string Content { get; set; }
public string MessageToReplyId { get; set; }
public string Status { get; set; }
public bool IsDeleted { get; set; }
public bool IsPinned { get; set; }
public bool IsTyping { get; set; }
public DateTime Timestamp { get; set; }
public List<string> SuggestedActions { get; set; }
public IEnumerable<FileSelectFileInfo> Attachments { get; set; } = new List<FileSelectFileInfo>();
}
#endregion
}