Chat Messages
The Telerik UI for Blazor Chat component provides comprehensive control over message display, interactions, and styling to create rich conversational experiences.
Context Menu Message Actions
Configure context menu actions that appear when users right-click on messages. These actions provide quick access to common message operations.
<TelerikChat Data="@ChatConversation"
@ref="@Chat1"
Width="600px"
Height="700px"
TextField="Content"
AuthorId="@(1.ToString())">
<ChatMessageContextMenuActions>
<ChatMessageContextMenuAction Name="Reply" Text="Reply" Icon="@SvgIcon.Undo" OnClick="@OnReplyClick" />
<ChatMessageContextMenuAction Name="Copy" Text="Copy" Icon="@SvgIcon.Copy" OnClick="@OnCopyClick" />
<ChatMessageContextMenuAction Name="Pin" Text="Pin" Icon="@SvgIcon.Pin" OnClick="@OnPinClick" />
<ChatMessageContextMenuAction Name="Delete" Text="Delete" Icon="@SvgIcon.Trash" OnClick="@OnDeleteClick" />
</ChatMessageContextMenuActions>
</TelerikChat>
@code {
private TelerikChat<ChatMessage> Chat1;
private List<ChatMessage> ChatConversation = new List<ChatMessage>()
{
new ChatMessage()
{
Id = "1",
AuthorId = "1",
AuthorName = "John Smith",
Content = "Hello, how are you today?",
Status = "Seen",
Timestamp = DateTime.Now.AddMinutes(-10)
},
new ChatMessage()
{
Id = "2",
AuthorId = "2",
AuthorName = "Jane Doe",
Content = "Hi John! I'm doing great, thanks for asking.",
Status = "Seen",
Timestamp = DateTime.Now.AddMinutes(-8)
}
};
private void OnReplyClick(ChatMessageActionClickEventArgs args)
{
var message = ChatConversation.FirstOrDefault(m => m.Id == args.MessageId);
if (message != null)
{
// Set up reply context
Console.WriteLine($"Replying to message: {message.Content}");
}
}
private void OnCopyClick(ChatMessageActionClickEventArgs args)
{
var message = ChatConversation.FirstOrDefault(m => m.Id == args.MessageId);
if (message != null)
{
// Copy message content to clipboard
Console.WriteLine($"Copying message: {message.Content}");
}
}
private void OnPinClick(ChatMessageActionClickEventArgs args)
{
var message = ChatConversation.FirstOrDefault(m => m.Id == args.MessageId);
if (message != null)
{
message.IsPinned = !message.IsPinned;
Chat1?.Refresh();
}
}
private void OnDeleteClick(ChatMessageActionClickEventArgs args)
{
var message = ChatConversation.FirstOrDefault(m => m.Id == args.MessageId);
if (message != null)
{
message.IsDeleted = true;
Chat1?.Refresh();
}
}
public class ChatMessage
{
public string Id { get; set; }
public string AuthorId { get; set; }
public string AuthorName { get; set; }
public string AuthorImageUrl { get; set; }
public string Content { get; set; }
public string ReplyToMessageId { get; set; }
public string Status { get; set; }
public bool IsDeleted { get; set; }
public bool IsPinned { get; set; }
public DateTime Timestamp { get; set; }
public List<string> SuggestedActions { get; set; }
public IEnumerable<FileSelectFileInfo> Attachments { get; set; } = new List<FileSelectFileInfo>();
}
}
Toolbar Message Actions
Configure toolbar actions that appear when messages are selected or hovered. These provide quick access to frequently used operations.
<TelerikChat>
<ChatMessageToolbarActions>
<ChatMessageToolbarAction Name="React" Text="React" Icon="@SvgIcon.Heart" OnClick="@OnReactClick" />
<ChatMessageToolbarAction Name="Forward" Text="Forward" Icon="@SvgIcon.Forward" OnClick="@OnForwardClick" />
<ChatMessageToolbarAction Name="Quote" Text="Quote" Icon="@SvgIcon.Quote" OnClick="@OnQuoteClick" />
</ChatMessageToolbarActions>
</TelerikChat>
Messages Styling
The Chat component provides several styling options for messages, allowing you to customize their appearance, behavior, and layout to match your application's design.
Expanding and Collapsing Messages
Control message collapsing behavior using the EnableMessageCollapse
parameter. When enabled, long messages can be collapsed to save space and expanded when needed for better readability.
Set EnableMessageCollapse="true"
to allow users to collapse and expand messages in the chat interface.
Messages Width
Control the width behavior of chat messages using the MessageWidthMode
parameter:
MessageWidthMode.Standard
- Messages take up a portion of the available space for better readability (default behavior)MessageWidthMode.Full
- Messages span the full width of the chat container
Message Box Value Persistence
The message box value represents the text that users have typed but haven't sent yet.
The Chat component offers complete control over the message input using the InputValue
property and OnInputValueChange
event.
Set the InputValue
property to define the message box content and handle the OnInputValueChange
event to track user typing in real-time. This enables implementing features such as draft auto-saving, input validation, or contextually pre-populating the message box.
<TelerikChat Data="@ChatConversation"
@ref="@Chat1"
Width="600px"
Height="700px"
TextField="Content"
AuthorId="@(1.ToString())"
InputValue="@CurrentInputValue"
OnInputValueChanged="@OnInputValueChanged"
OnSendMessage="@HandleSendMessage">
</TelerikChat>
@code {
private List<ChatMessage> ChatConversation = new List<ChatMessage>()
{
new ChatMessage()
{
Id = "1",
AuthorId = "1",
AuthorName = "John Smith",
Content = "Hi there!",
Status = "Seen",
Timestamp = new System.DateTime(2025, 10, 1, 12, 0, 0)
}
};
private TelerikChat<ChatMessage> Chat1;
private string CurrentInputValue { get; set; } = "";
private void OnInputValueChanged(string newValue)
{
CurrentInputValue = newValue;
// Implement real-time tracking, validation, or draft saving here
Console.WriteLine($"Input changed to: {newValue}");
}
private void HandleSendMessage(ChatSendMessageEventArgs args)
{
var newMessage = new ChatMessage
{
Id = Guid.NewGuid().ToString(),
Content = args.Message,
AuthorId = "1",
AuthorName = "John Smith",
Status = "Sent",
Timestamp = DateTime.Now
};
ChatConversation.Add(newMessage);
CurrentInputValue = "";
Chat1?.Refresh();
}
public class ChatMessage
{
public string Id { get; set; }
public string AuthorId { get; set; }
public string AuthorName { get; set; }
public string Content { get; set; }
public string Status { get; set; }
public DateTime Timestamp { get; set; }
}
}