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Moving objects pans the map

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Jason D
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Jason D asked on 16 Oct 2013, 05:47 PM
I may be going about this the wrong way, but here's what I am doing. I have a polygon (or whatever). I want to click a vertex point, drag it, and have the polygon updated. I do this by creating a MapPinPoint for each vertex. In the MouseLeftButtonDown event for this point, I set the MouseDragMode to None. In the Map_MouseLeftButtonUp event, I set the MouseDragMode back to Drag. The problem is when I do this, the map sometimes does a pan operation based on where I originally clicked down and where I lifted up. How can I prevent this, or is there a better way to do it?

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Andrey
Telerik team
answered on 18 Oct 2013, 03:13 PM
Hello Jason,

You should set e.Handled = true; in the MouseLeftButtonDown and MouseLeftButtonUp event handlers.

Regards,
Andrey Murzov
Telerik
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