You can achieve the desired behavior by using a custom KeyboardCommandProvider
and handling the Delete
key by overriding its ProvideCommandsForKey
method. Here's an example:
IEnumerable<ICommand> ProvideCommandsForKey(Key key)
List<ICommand> commandsToExecute =
(key == Key.Delete)
var property = cell.Column.UniqueName;
var club = cell.Item
Would such an approach be suitable for your requirements?
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