Q2 2011 is approaching and we are doing our best to deliver an outstanding release with plenty of new features and improvements over the existing controls. We are most excited to announce that the BETA2 Q2 2011 release of our RadControls for Windows Phone 7 tools is publicly available. Knowing how important interactivity is for a mobile component, we put decent effort into adding rich user interaction responsiveness to our charting component. We implemented an extended “Behavior” semantic, which allows an arbitrary number of behaviors to be added to the chart and to provide specific functionality upon user input. Following are the predefined behaviors that come out of the box with our charting component:
Each behavior may be instantiated and registered with a valid RadChart instance either through code or through XAML:
Or you may combine two or more behaviors to provide the desired interactivity:
You can also provide totally custom gesture behavior by either handling the PreviewGesture event of RadChart or by adding your custom ChartBehavior implementation to a RadChart instance.
But all that interactivity richness is not the only goodie that comes with the BETA2 release of RadChart for WP7. We also added the so called Scatter (or XY) series that accept ScatterDataPoint instances and may be plotted by two Numerical axes. I will explain more about these series and how they might be used to visualize particular data in my next post.
Do not hesitate to grab a copy of BETA2 and to give us your feedback on what may be further improved and/or polished in our WP7 tools. And do not forget: Everyone who submits feedback on the Beta release until the Q2 release, mid-July, will enter in a drawing for 20 free licenses. The lucky winners will be contacted via e-mail.
Georgi has 15 years of experience in multiple software technologies. Ten years ago, he joined Telerik, later acquired by Progress, and he has set up and led multiple products and teams since. His latest endeavor is building a product that adds the Progress value into the augmented and virtual reality development workflow.
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