Based on a recent response, I now understand that you use the WPF Image class for rendering the underlying image specified in the UriImageProvider. However, on large images I run into performance issues. Normally, I can use something like:
But I am not sure how to do this when working with the UriImageProvider.
Thanks,
Seth
RenderOptions.SetBitmapScalingMode(oImage, BitmapScalingMode.LowQuality)
But I am not sure how to do this when working with the UriImageProvider.
Thanks,
Seth