if (mainChart.Camera is ProjectionCamera)
{
ProjectionCamera projectionCamera = (ProjectionCamera)mainChart.Camera;
Point3D point3D = projectionCamera.Position;
point3D.X = 714;
point3D.Y = -1852;
point3D.Z = 1255;
projectionCamera.Position = point3D;
Vector3D vector3D = projectionCamera.LookDirection;
vector3D.X = -114;
vector3D.Y = 1952;
vector3D.Z = -665;
projectionCamera.LookDirection = vector3D;
}I have the above code to try to set the initial camera position via the Loaded event but it does not work.
If I use the code on a keydown event it moves the camera to the position that I want.
What am I missing to make it set the initial camera position?
