Hi there,
I'm curious as to what would be the best approach in having a function execute once the animation is done. I could do a setTimeout and invoke the function from there but I'm looking for a more elegant solution if there is one.
I was hoping that the PopupAnimation interface and it's underlying class can provide a callback hook for executing code after the animation has finished.
Thank you and looking forward to your response.
Cheers!
Jaime