Summarize with AI:
Wondering how to achieve the same look for your Xamarin Forms application on both Android and iOS? Learn how to implement Material Design in your Xamarin Forms apps and make this easy.
As we know, when we are working with design in Xamarin Forms, the controls are rendered to the native controls defined by each platform. That’s why we sometimes declare a container as simple as an Entry, and when we visualize it in Android it looks different than iOS. And that is really amazing π! But what happens if we have a client that requires their application to look the same on both Android and iOS?
For this there is Material Design, which is a design system responsible for making our controls have the same visualization in each platform.
To be able to implement it in Xamarin, we have Xamarin.Forms Material Visual, which is used to apply the designs defined in Material Design.
On Android:
πΉ Material Visual requires a minimum version of 5.0 (API 21) or greater
πΉ TargetFramework of version 9.0 (API 28)
β Add from NuGet Package the plugin: Xamarin.Forms.Visual.Material

β Let’s initialize Material Visual on each platform
Add the following lines after the Xamarin.Forms.Forms.Init method:
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On Android: In your MainActivity.cs:
global::Xamarin.Forms.FormsMaterial.Init(this, savedInstanceState);
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On iOS: In your AppDelegate.cs:
global::Xamarin.Forms.FormsMaterial.Init();
It’s important to know the controls that are actually supported by Visual. These controls are made by Material renderers, which apply the Material Design rules.
| β ActivityIndicator | β Editor |
| β Button | β Entry |
| β CheckBox | β Frame |
| β DatePicker | β Picker |
| β ProgressBar | β Slider |
| β Stepper | β TimePicker |
It’s so easy to use – you just have to add the Visual property to your controls.
On your XAML:
<ContentPage Visual="Material">
...
</ContentPage>
Also you can apply it in your C# file:
ContentPage cp = new ContentPage();
cp.Visual = VisualMarker.Material or VisualMarker.MatchParent orVisualMarker.Default
Visual property gets the following values:
πΉ Default: Render the view using the default renderer.
πΉ Material: Render the view with the direct parents renderer.
πΉ MatchParent: Render the view using the Material renderer.
And now let’s see some examples of my favorite controls that Visual bring to us!

Thanks for reading!!! π π
References: https://docs.microsoft.com/en-us/xamarin/xamarin-forms/user-interface/visual/
Leomaris Reyes is a software engineer from the Dominican Republic specializing in mobile development. She is a 7-time Microsoft MVP and actively builds mobile applications while sharing practical knowledge through technical articles and developer-focused content.
Through her work, she explains programming concepts, developer tools and real-world development practices to help developers grow in their careers.
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