AnimationManager
Static manager class used for dynamic animations of controls.
Definition
Namespace:Telerik.Windows.Controls.Animation
Assembly:Telerik.Windows.Controls.dll
Syntax:
public static class AnimationManager
Inheritance: objectAnimationManager
Fields
AnimationSelectorProperty
DependencyProperty
Represents the AnimationSelector attached property.
public static readonly DependencyProperty AnimationSelectorProperty
IsAnimationEnabledProperty
DependencyProperty
Identifies the IsAnimationEnabled attached property.
public static readonly DependencyProperty IsAnimationEnabledProperty
Properties
Gets or sets the global animation speed ration that will be used if no local speed ratio is set.
public static double AnimationSpeedRatio { get; set; }
Gets or sets a value indicating whether the Animation for the whole application will be enabled. This value overrides all other properties.
public static bool IsGlobalAnimationEnabled { get; set; }
Methods
Gets the AnimationSelector for the given DependencyObject, normally a control.
public static AnimationSelectorBase GetAnimationSelector(DependencyObject obj)
The target animated object, normally a control.
Returns:The animation selector for the object.
Gets a value indicating whether animation is enabled for the given Control.
public static bool GetIsAnimationEnabled(DependencyObject obj)
The dependency object for which to check the value, normally a control.
Returns:True if animation is enabled, false otherwise.
Plays an animation for the given control and invokes the callback on completion.
public static bool Play(FrameworkElement target, string animationName, Action completeCallback, bool animateSelf, params object[] args)
The control for which to play the animation.
animationNamestringThe name of the animation.
completeCallbackActionThe callback to be called. The callback is always called.
animateSelfboolSpecify if animation is applied on the target. If false, animation is applied on a child of target.
argsobject[]Optional parameters for the animation, can be provided by the control.
Returns:True if an animation actually played, false otherwise.
Plays an animation for the given control and invokes the callback on completion.
public static bool Play(FrameworkElement target, string animationName, Action completeCallback, params object[] args)
The control for which to play the animation.
animationNamestringThe name of the animation.
completeCallbackActionThe callback to be called. The callback is always called.
argsobject[]Optional parameters for the animation, can be provided by the control.
Returns:True if an animation actually played, false otherwise.
Plays an animation for the given control and invokes the callback on completion.
public static bool Play(FrameworkElement target, string animationName, bool animateSelf)
The control for which to play the animation.
animationNamestringThe name of the animation.
animateSelfboolSpecify if animation is applied on the target. If false, animation is applied on a child of target.
Returns:True if an animation actually played, false otherwise.
Plays an animation for the given control and invokes the callback on completion.
Sets the Animation selector for the given DependencyObject, normally a Control.
public static void SetAnimationSelector(DependencyObject obj, AnimationSelectorBase value)
The target animated object, normally a control.
valueAnimationSelectorBaseThe AnimationSelector to assign.
Sets a value indicating whether animation is enabled for the given Control.
public static void SetIsAnimationEnabled(DependencyObject obj, bool value)
The dependency object for which to check the value, normally a control.
valueboolTrue if animation should be enabled, false otherwise.
Stops an animation if it is currently active or filling.
public static void Stop(FrameworkElement target, string animationName, bool animateSelf)
The control to stop the animation for.
animationNamestringThe name of the animation to stop.
animateSelfboolSpecify if animation is applied on the target. If false, animation is applied on a child of target.
Stops an animation if it is currently active or filling.
public static void Stop(FrameworkElement target, string animationName)
The control to stop the animation for.
animationNamestringThe name of the animation to stop.
Stops an animation if it is currently active or filling.
public static void StopIfRunning(FrameworkElement target, string animationName, bool animateSelf)
The control to stop the animation for.
animationNamestringThe name of the animation to stop.
animateSelfboolSpecify if animation is applied on the target. If false, animation is applied on a child of target.
Stops an animation if it is currently active or filling.
public static void StopIfRunning(FrameworkElement target, string animationName)
The control to stop the animation for.
animationNamestringThe name of the animation to stop.