ClassAnimationManager
Static manager class used for dynamic animations of controls.
Definition
Namespace:Telerik.Windows.Controls.Animation
Assembly:Telerik.Windows.Controls.dll
Syntax:
public static class AnimationManager
Inheritance: objectAnimationManager
Fields
AnimationSelectorProperty
Represents the AnimationSelector attached property.
Declaration
public static readonly DependencyProperty AnimationSelectorProperty
Field Value
DependencyProperty
IsAnimationEnabledProperty
Identifies the IsAnimationEnabled attached property.
Declaration
public static readonly DependencyProperty IsAnimationEnabledProperty
Field Value
DependencyProperty
Properties
AnimationSpeedRatio
Gets or sets the global animation speed ration that will be used if no local speed ratio is set.
Declaration
public static double AnimationSpeedRatio { get; set; }
Property Value
IsGlobalAnimationEnabled
Gets or sets a value indicating whether the Animation for the whole application will be enabled. This value overrides all other properties.
Declaration
public static bool IsGlobalAnimationEnabled { get; set; }
Property Value
Methods
GetAnimationSelector(DependencyObject)
Gets the AnimationSelector for the given DependencyObject, normally a control.
Declaration
public static AnimationSelectorBase GetAnimationSelector(DependencyObject obj)
Parameters
obj
DependencyObject
The target animated object, normally a control.
Returns
The animation selector for the object.
GetIsAnimationEnabled(DependencyObject)
Gets a value indicating whether animation is enabled for the given Control.
Declaration
public static bool GetIsAnimationEnabled(DependencyObject obj)
Parameters
obj
DependencyObject
The dependency object for which to check the value, normally a control.
Returns
True if animation is enabled, false otherwise.
Play(FrameworkElement, string)
Plays an animation for the given control and invokes the callback on completion.
Play(FrameworkElement, string, Action, bool, params object[])
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName, Action completeCallback, bool animateSelf, params object[] args)
Parameters
target
FrameworkElement
The control for which to play the animation.
animationName
The name of the animation.
completeCallback
The callback to be called. The callback is always called.
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target.
args
object[]
Optional parameters for the animation, can be provided by the control.
Returns
True if an animation actually played, false otherwise.
Play(FrameworkElement, string, Action, params object[])
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName, Action completeCallback, params object[] args)
Parameters
target
FrameworkElement
The control for which to play the animation.
animationName
The name of the animation.
completeCallback
The callback to be called. The callback is always called.
args
object[]
Optional parameters for the animation, can be provided by the control.
Returns
True if an animation actually played, false otherwise.
Play(FrameworkElement, string, bool)
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName, bool animateSelf)
Parameters
target
FrameworkElement
The control for which to play the animation.
animationName
The name of the animation.
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target.
Returns
True if an animation actually played, false otherwise.
SetAnimationSelector(DependencyObject, AnimationSelectorBase)
Sets the Animation selector for the given DependencyObject, normally a Control.
Declaration
public static void SetAnimationSelector(DependencyObject obj, AnimationSelectorBase value)
Parameters
obj
DependencyObject
The target animated object, normally a control.
value
The AnimationSelector to assign.
SetIsAnimationEnabled(DependencyObject, bool)
Sets a value indicating whether animation is enabled for the given Control.
Declaration
public static void SetIsAnimationEnabled(DependencyObject obj, bool value)
Parameters
obj
DependencyObject
The dependency object for which to check the value, normally a control.
value
True if animation should be enabled, false otherwise.
Stop(FrameworkElement, string)
Stops an animation if it is currently active or filling.
Declaration
public static void Stop(FrameworkElement target, string animationName)
Parameters
target
FrameworkElement
The control to stop the animation for.
animationName
The name of the animation to stop.
Stop(FrameworkElement, string, bool)
Stops an animation if it is currently active or filling.
Declaration
public static void Stop(FrameworkElement target, string animationName, bool animateSelf)
Parameters
target
FrameworkElement
The control to stop the animation for.
animationName
The name of the animation to stop.
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target.
StopIfRunning(FrameworkElement, string)
Stops an animation if it is currently active or filling.
Declaration
public static void StopIfRunning(FrameworkElement target, string animationName)
Parameters
target
FrameworkElement
The control to stop the animation for.
animationName
The name of the animation to stop.
StopIfRunning(FrameworkElement, string, bool)
Stops an animation if it is currently active or filling.
Declaration
public static void StopIfRunning(FrameworkElement target, string animationName, bool animateSelf)
Parameters
target
FrameworkElement
The control to stop the animation for.
animationName
The name of the animation to stop.
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target.