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Hi,
I can't understand why Windows Phone 7 ingnores ForwardInAnimation / ForwardOutAnimation animation settings. Where is no difference if I add something or not - the result the same ForwardInAnimation direction is TopIn/Out. My code looks like:
RootFrame = new RadPhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
RootFrame.Background = App.Current.Resources["MainBackground"] as ImageBrush;
RadSlideTransition _transition = new RadSlideTransition();
_transition.ForwardInAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.LeftOut, SpeedRatio = 1.5 };
_transition.ForwardOutAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.LeftIn, SpeedRatio = 1.5 };
_transition.BackwardInAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.RightIn, SpeedRatio = 1.5 };
_transition.BackwardOutAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.RightOut, SpeedRatio = 1.5 };
_transition.PlayMode = TransitionPlayMode.Consecutively;
RootFrame.Transition = _transition;
Any ideas what is wrong?
I can't understand why Windows Phone 7 ingnores ForwardInAnimation / ForwardOutAnimation animation settings. Where is no difference if I add something or not - the result the same ForwardInAnimation direction is TopIn/Out. My code looks like:
RootFrame = new RadPhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
RootFrame.Background = App.Current.Resources["MainBackground"] as ImageBrush;
RadSlideTransition _transition = new RadSlideTransition();
_transition.ForwardInAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.LeftOut, SpeedRatio = 1.5 };
_transition.ForwardOutAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.LeftIn, SpeedRatio = 1.5 };
_transition.BackwardInAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.RightIn, SpeedRatio = 1.5 };
_transition.BackwardOutAnimation = new RadMoveAnimation() { MoveDirection = MoveDirection.RightOut, SpeedRatio = 1.5 };
_transition.PlayMode = TransitionPlayMode.Consecutively;
RootFrame.Transition = _transition;
Any ideas what is wrong?