I'm building an application that allows the user to select a series of text items from a grid, and add them to a list. The list is unbound with the horizontal and vertical scroll bars off, and set to:
((IconListViewElement)this.Selected_Text_Listview.ListViewElement.ViewElement).Orientation = Orientation.Horizontal
Selected_Text_Listview.AllowArbitraryItemWidth = true;
Selected_Text_Listview.AllowArbitraryItemHeight = true;
If the width of the items exceeds the total width of the Listview, items are dropped from the front of the list until they fit. I am doing this by determining the "Actual Size" of the items and making sure they fit within the width of the Listview (taking margins into consideration) and continuing to drop until the remaining items fit.
This works well, however the problem I am encountering is when the text that is selected is itself too large to fit within the given Listview region. When a single item is too large to fit, I would like to add "...", and truncate the text from the beginning until it fits. For example:
"Text that is too large to fit" => "...t that is too large to fit"
When I reach this condition, I am recursively removing portions of the item text hoping to find the point when the text will fit and stop, but this does not seem to be changing affecting the item's size and the recursion continues until the string is empty.
Below is a portion of the code:
private bool Adjust_Text_List_Items()
int total_item_width = 0;
//Compute Total Width of Items
foreach (ListViewDataItem Text_Item in this.Selected_Text_Listview.Items)
total_item_width += Text_Item.ActualSize.Width + this.Selected_Text_Listview.ItemSpacing;
//Determine if items are too large to fit
if (total_item_width >= this.Selected_Text_Listview.Width - this.Selected_Text_Listview.Margin.Left - this.Selected_Text_Listview.Margin.Right)
if (this.Selected_Text_Listview.Items.Count() > 0)
//Name of single node too long, must truncate
if(this.Selected_Text_Listview.Items.Count() == 1)
ListViewDataItem first_node = this.Selected_Text_Listview.Items.First();
first_node.Text = first_node.Text.Substring(1);
this.Selected_Text_Listview.ListViewElement.SynchronizeVisualItems(); //This is not updating the actual size of the item!
//Continue Looping Until the string fits
first_node.Text = "EMPTY STRING!!!";
Is there a way to update the actual size of the item after changing the text, or is there perhaps an alternative approach that I could use?