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Mobile platform HTML editing using KendoEditor with Xamarin.Forms.Webview.EvaluateJavaScriptAsync()

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Tony asked on 17 Oct 2019, 12:19 PM
Mobile platform HTML editing using Xamarin.Forms.Webview.EvaluateJavaScriptAsync() 

<!DOCTYPE html>
    <link href="kendo.common.min.css" rel="stylesheet">
    <link href="kendo.rtl.min.css" rel="stylesheet">
    <link href="kendo.default.min.css" rel="stylesheet">
    <link href="" rel="stylesheet">
    <script src="jquery.min.js"></script>
    <script src="jszip.min.js"></script>
    <script src="kendo.all.min.js"></script>
    <script src="console.js"></script>


    <div id="example">
        <textarea id="editor">Default text to be replaced</textarea>

                tools: [
                resizable: {
                    toolbar: true

When injecting the above KendoEditor script into the Xamarin.Forms.Webview.EvaluateJavaScriptAsync() after replacing the “Default text..” with an HTML string containing embedded Base64 images,  I am finding that it takes a long period of time before the editor is rendered.  The HTML contains 3 images each around 3Mb in size.  Loading the same HTML containing base64 images in a web application using the KendoEditor is a lot quicker.  Has anyone else used the KendoEditor in this way on the mobile platform, and can give any insight as to why the rendering is taking so long?

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Ivan Danchev
Telerik team
answered on 21 Oct 2019, 12:14 PM

Hello Tony,

I replied in the other thread you started:

Closing this one as duplicate.

Ivan Danchev
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