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Graphite failed to compile app.

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Robert
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Robert asked on 13 Jun 2012, 04:46 PM
I've been unable to compile the app to my testing iPad w/iOS 5.0.  I had no problems passing the developer profile and mobile provision to Graphite, nor getting the example app running in the simulator.

I cleared the log, and attempted to run on device again.  I've posted the result as a gist since the forum does not allow .txt files.

https://gist.github.com/2925201

General Notes:
- The app itself looks good, nice and clean.
- The simulator is pretty and friendly with it's embedded inspector.  It way too fast though, I think you're just dropping a WebKit in the window, rather simulating device quirks.  I'm not sure how that strategy will pan out for testing advanced features.

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Yavor
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answered on 13 Jun 2012, 05:59 PM
Hi Robert,

It seems that Graphite has successfully compiled your project, but it cannot connect to the deployment service on your device to install it.

Can you please tell me more about your environment - what's the version of iTunes you have installed and was it running when you received this error? Also, you can try rebooting your iOS device and/or restarting the Apple Mobile Device Service from the Services management console in Windows.

You can also try building your app through Mist (details here) and deploying it manually via iTunes.

Re. the simulator: it is beyond our scope to emulate every device completely. Rather, we want to help you get a good idea of how your app would look and behave on different devices. We do plan to add support for rendering at retina resolutions and implement the behavior of JavaScript touch and gesture events native to each platform, though. However, you will still need to test on a real device to make sure every aspect of your app works perfectly.

Lastly, thank you for your interest in Icenium! Keep the feedback coming. :)
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