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Hi there,
When looking at the source code of the BackgroundAgentTools for WP7, I recognized that it uses the WP8 sizes for rendering the visual elements of the WP7.8 tiles.
However, since there are only Windows Phone 7 phones with WVGA available, there is in my opinion no need to provide such big images. So, when looking e.g. at RadFlipTileData, instead of using these tile sizes
it would be sufficient to use the following ones, saving some bytes of memory when creating the jpeg/png:
When looking at the source code of the BackgroundAgentTools for WP7, I recognized that it uses the WP8 sizes for rendering the visual elements of the WP7.8 tiles.
However, since there are only Windows Phone 7 phones with WVGA available, there is in my opinion no need to provide such big images. So, when looking e.g. at RadFlipTileData, instead of using these tile sizes
private const int TileSmallWidth = 159;private const int TileSmallHeight = 159;private const int TileMediumWidth = 336;private const int TileMediumHeight = 336;private const int TileWideWidth = 691;private const int TileWideHeight = 336;private const int TileSmallWidth = 99;private const int TileSmallHeight = 99;private const int TileMediumWidth = 210;private const int TileMediumHeight = 210;private const int TileWideWidth = 432;private const int TileWideHeight = 210;