Unlocking features with In App Purchases or other packages to be inserted in app

2 posts, 0 answers
  1. Carlos
    Carlos avatar
    69 posts
    Member since:
    Jun 2011

    Posted 11 Apr 2014 Link to this post

    I was wondering if there was a way, like on a Native app, if AppBuilder has a way of doing InApp purchases and pushing new content or new parts of an app based on that purchase.  Such as a downloadable Level or something of the sort. Kind of like pushing a new "package" to the app like Unity or something else can do.

    Do these new "packages" have to live previously on the app itself, or can they be dynamically pushed or downloaded to the app without having to build a completely new app for the user.  More or less, actually, kind of like the Companion app does for the Apple devices.  Maybe that is too broad because that seems to be a Natvie app pulling in the app.

    But, is there a way to make InApp purchases and push dynamic content to the user's device to the AppBuilder built app?

    Thanks in advance.
  2. Zdravko
    Zdravko avatar
    657 posts

    Posted 16 Apr 2014 Link to this post

    Hello Carlos,

    I found two plugins one for iOS and one for Android that provides InAppPurchasing service. They seem to be often maintained and my impression is that users found them useful. Here is a nice blog about the iOS one.
    You can import custom plugins to AppBuilder as explained here.

    I think that your app should content the packages your are going to unlock using the InAppPurchasing. I am not aware of a way how you can dynamically update your app. Currently if you want to update an app package to a newer version you should publish the newer app package within the app store so I doubt dynamic update is an option.


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