This question is locked. New answers and comments are not allowed.
I was wondering if there was a way, like on a Native app, if AppBuilder has a way of doing InApp purchases and pushing new content or new parts of an app based on that purchase. Such as a downloadable Level or something of the sort. Kind of like pushing a new "package" to the app like Unity or something else can do.
Do these new "packages" have to live previously on the app itself, or can they be dynamically pushed or downloaded to the app without having to build a completely new app for the user. More or less, actually, kind of like the Companion app does for the Apple devices. Maybe that is too broad because that seems to be a Natvie app pulling in the app.
But, is there a way to make InApp purchases and push dynamic content to the user's device to the AppBuilder built app?
Thanks in advance.
Do these new "packages" have to live previously on the app itself, or can they be dynamically pushed or downloaded to the app without having to build a completely new app for the user. More or less, actually, kind of like the Companion app does for the Apple devices. Maybe that is too broad because that seems to be a Natvie app pulling in the app.
But, is there a way to make InApp purchases and push dynamic content to the user's device to the AppBuilder built app?
Thanks in advance.