device.ready never fires with Cordova 3.2

2 posts, 0 answers
  1. Ned
    Ned avatar
    32 posts
    Member since:
    Jul 2013

    Posted 19 Dec 2013 Link to this post

    So, my app builds and runs fine with Cordova 3.0. But, with Cordova 3.2, device.ready never fires (from ios debugger log). This is a fully provisioned app, not icenium. Based on this bug report ...

    I think it has to do with a combination of plugins and Cordova 3.2. It compiles just fine, just no onready. The default config.xml list of plugins does not seem to match the plugins I've checked off in the admin interface in Mist. Help?
  2. Stefan Dobrev
    Stefan Dobrev avatar
    790 posts

    Posted 21 Dec 2013 Link to this post

    Hello Ned,

    Can you elaborate more about your scenario? What do you mean by "This is a fully provisioned app, not icenium." , are you using Icenium or not? What 3rd party plugins are you using?. Are you using any custom JavaScript framework that might cause this issue? Have you tried to you the device debugging functionality in order to track this issue?

    About the plugins in config.xml those are there for Cordova 2.* compatibility. Those are not respected for 3.*, because each plugin (selected from project properties) knows how to add its things to the final config.xml.

    Stefan Dobrev
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