Basic Shapes
The Drawing library provides a set of built-in basic shapes for constructing scenes.
Getting Started
The following example demonstrates the complete implementation for rendering a static scene. In terms of the Drawing API, this scene consists of a path (the border), text, and image.
Constructing the Sample Scene
To replicate the static scene from the previous example and add an enclosing group for positioning:
- Import the types
- Draw the path
- Draw the image
- Draw the text
- Draw the gradient
- Group the shapes
- Create the surface
- Render the scene
Importing the Types
The main entry point rest of the types are exported in the main @progress/kendo-drawing module. The sample project uses the Path, Image, and Group elements. The geometry namespace contains geometric primitives and helpers, such as Point, Rect, and Size.
The following example demonstrates how to use the classes from the two namespaces.
import { geometry, Image, Surface, Path, Text, Group } from "@progress/kendo-drawing";
const { Rect, Point, Size, transform } = geometry;
Drawing the Path
To draw straight lines, curves, or a combination of both, use the Path element.
-
Set the stroke (line) color and width to match the picture. The constructor accepts the
ShapeOptionsobject that controls the appearance of the shape.tsconst path = new Path({ stroke: { color: "#9999b6", width: 2, }, }); -
Set the initial position of the line by using the
moveTocommand. To draw the three sides, use thelineTocommand. The lastclosecommand closes the path and draws a straight line to the initial position.tspath.moveTo(0, 0).lineTo(150, 0).lineTo(150, 65).lineTo(0, 65).close();Alternatively, you can also use the static
fromRectmethod because the figure from the example is a rectangle.tsconst borderRect = new Rect(new Point(0, 0), new Size(150, 65)); const path = Path.fromRect(borderRect, { stroke: { color: "#9999b6", width: 2, }, });
Drawing the Image
To draw an image, use the Image element which draws a bitmap image from a given URL.
-
Define the position and size of the image as a
Rectelement.tsconst imageRect = new Rect(new Point(5, 5), new Size(50, 50)); -
(Optional) Shorten the previous code statement.
Each method that expects
PointandSizealso accepts[x, y]and[width, height]arrays.tsconst imageRect = new geom.Rect([5, 5], [50, 50]); -
Create the image.
tsconst image = new Image("../assets/diego.jpg", imageRect);
Drawing the Text
To draw the text, use the Text element which draws a single line of text. Appearance options, such as the font, are set through options. The Point configuration defines the position of the top-left corner.
const text = new Text("Diego Roel", new Point(60, 25), { font: "bold 15px Arial" });
Drawing the Gradient
To add a gradient color to the background, use the Gradient and LinearGradient classes.
Grouping the Shapes
It is convenient to treat a group of shapes as a single entity. To set the position of all elements at once, use the group constructor.
-
Create a
Groupelement and append the rest of the elements as children.tsconst group = new Group(); group.append(path, image, text); -
Set the transformation which applies to all group children—to effectively make the coordinates of the element relative, translate their parent group.
tsgroup.transform(transform().translate(50, 50));
Creating the Surface
To create the surface, use the Surface.create method which chooses an implementation that matches the capabilities of the browser. The default output is an SVG with a fallback to Canvas.
The following example demonstrates how to apply Surface.create. The surface is created in the AppComponent.
// Obtain a reference to the native DOM element of the wrapper
const element = this.surfaceElement.nativeElement;
// Create a drawing surface
this.surface = Surface.create(element);
Rendering the Scene
To render the scene, use the draw method of the surface which appends shapes to the scene graph.
surface.draw(group);
Attaching Events to Surface Elements
To attach events to the Surface, use the bind method which accepts the event name and a handler function.
surface.bind("click", (args: SurfaceEvent) => {
console.log("Click event", args);
});