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Wrong refactoring when combining if clauses

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Wolfgang
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Wolfgang asked on 04 Sep 2013, 11:19 AM
Let's take the following code. Assume that every variable is a bool value.

if (!a || b)
    if (c || d || (e && f))
             DoSomething();                   

using the JustCode refactoring, the following code pops up:

if (!a || b && c || d || (e && f))
     DoSomething();

Well.. do you see the problem?












Hint: 
bool a, b, c, d, e, f;
 
a = b = c = d = e = f = false;
 
if(!a||b)
    if(c ||d||(e&&f))
        Console.WriteLine(  "This will not be printed.");
 // just click on "Join nested if statement"
if (!a || b && c || d || (e && f))
    Console.WriteLine("Oh no, this should not be printed, what happened?");


With the first code the first if a! is true, but the second (c ||d||(e&&f) is false.
With the second code DoSomething will be executed, as !a is true, and the other parts does not need to be checked...

The refactoring just makes correct code wrong.

If a join is done in such a case a few more paranthesis must be added...

if ((!a || b) && (c || d || (e && f)))

I doubt a bit that this makes the code easier to read... but after all it would not change the result of the code 


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Zdravko
Telerik team
answered on 09 Sep 2013, 07:13 AM
Hello Wolfgang,

 Thanks for bringing this issue to our attention and for the detailed description.
I logged it for fixing in our product backlog.
Thank you and stay tuned.

Regards,
Zdravko
Telerik
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Zdravko
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