For example, when Fiddler Classic is open and capturing, I open Minecraft and the skin won't load or another example, it won't try to open Roblox, it crashes directly. If Fiddler Classic is open and does not capture, there is no problem, but when it does, it breaks most applications.
Methods I have tried:
- Deleted and reinstalled the certificates
- Deleted and reinstalled Fiddler
- Checked "Ignore server certificate errors (unsafe)"

That explains why the behavior changes as soon as Fiddler starts capturing. The proxy layer can interfere with how Roblox handles its network requests, especially when the client expects a specific request structure. It’s interesting to see how changes on Roblox’s side can also break older debugging approaches.