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Perhaps I'm over-thinking the issue but neither example in the VS 2010 samples for the LoopingList is, frankly, simple enough.
I need an example of binding the LoopingList to a list of images (the "column dot image" example using String.Format is confusing--what's the Dark/Light logic for?) that the user can select and show drilled-down information about an object the image represents. Specifically I need to see:
1. How the LoopingList is instantiated (the "out of the box" list please, not an overriden custom object)
2. Adding a collection of images to the List (I think these will be compiled "resource" images not "content" images but I'm not sure)
3. Handling a user gesture to "swipe" through the list (making it move)
4. How to handle user selecting a specific list item
The problem here is your sample has three column lists and (as far as I can tell) custom implementation of your own methods! For instance, I don't understand what the integer in the constructor is for in your "PictureDataSource." Is it the number of items in the list? The API reference just lists it as "count". Is it referencing the column position of the list itself in your "slot machine" layout? Also, The random objects--are they required to allow the loop to move?
Sorry to say the control use is anything but "rapid"!
I need an example of binding the LoopingList to a list of images (the "column dot image" example using String.Format is confusing--what's the Dark/Light logic for?) that the user can select and show drilled-down information about an object the image represents. Specifically I need to see:
1. How the LoopingList is instantiated (the "out of the box" list please, not an overriden custom object)
2. Adding a collection of images to the List (I think these will be compiled "resource" images not "content" images but I'm not sure)
3. Handling a user gesture to "swipe" through the list (making it move)
4. How to handle user selecting a specific list item
The problem here is your sample has three column lists and (as far as I can tell) custom implementation of your own methods! For instance, I don't understand what the integer in the constructor is for in your "PictureDataSource." Is it the number of items in the list? The API reference just lists it as "count". Is it referencing the column position of the list itself in your "slot machine" layout? Also, The random objects--are they required to allow the loop to move?
Sorry to say the control use is anything but "rapid"!