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Hello,
I have a method that generates my secondary tiles.
I use RadFlipTileData and the LiveTileHelper. I set "VisualElement" property to a user control that contains a text (TextBlock element).
When I create my tile from my application, everything is ok ! Text has a good size.
In my background agent I do exactly the same just changing the text content but it seems that the generated bitmap is 2 or 4x times larger !
The tile design is not good anymore; the text goes outside of the tile...
I use LiveTileHelper.UpdateTile(eventTile, tileData) method in my background agent (only difference i think)
> Why ?
> Is there something I can to to have same rendering in my app and background agent ?
Thanks a lot,
Julien
I have a method that generates my secondary tiles.
I use RadFlipTileData and the LiveTileHelper. I set "VisualElement" property to a user control that contains a text (TextBlock element).
When I create my tile from my application, everything is ok ! Text has a good size.
In my background agent I do exactly the same just changing the text content but it seems that the generated bitmap is 2 or 4x times larger !
The tile design is not good anymore; the text goes outside of the tile...
I use LiveTileHelper.UpdateTile(eventTile, tileData) method in my background agent (only difference i think)
> Why ?
> Is there something I can to to have same rendering in my app and background agent ?
Thanks a lot,
Julien