You’re right — many game clients bypass the Windows system proxy. Try using a packet-level tool like Wireshark or Fiddler with WinDivert, or set up a local VPN / transparent proxy to capture traffic at the network interface level. Also make sure the client isn’t using certificate pinning or encrypted UDP, which would prevent standard proxy inspection.
Hello
I am currently trying to track any traffic of the game client, but for whatever reason it does not seem to pick up any of it.
All I have found so far was another Thread on this Forum which could not provide the details I need to get the information that I require.
According to the thread the client does not use the windows default proxy.. so what can I do in order to track the traffic?
Any help is appreciated.
~ Dinh