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How to limit gaming speed?

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Caleb
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Caleb asked on 03 Apr 2021, 10:17 PM
I have a simple problem and hopefully it has a simple solution. I want to limit the speed for an online game, namely Roblox. I edited the line under if (m_SimulateModem), which works great for webpages, but it didn't slow down the game. Is it possible to limit the speed for online games using Fiddler? I believe Roblox uses UDP for communication, so can I edit something to slow UDP communications?

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Nick Iliev
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answered on 05 Apr 2021, 06:36 AM

Hello Caleb,


Fiddler is an HTTP/HTTPS/FTP web debugging proxy. That said, Fiddler does not capture traffic that goes through UDP, and you could only capture/modify/debug traffic that goes through one of the listed TCP protocols.

 

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Nick Iliev
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Caleb
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answered on 06 Apr 2021, 11:04 PM
Well, that's unfortunate that I can't use Fiddler to do that. Thanks for answering, though. I appreciate it.
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Anna
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Iron
answered on 27 May 2021, 04:03 AM | edited on 19 Dec 2025, 09:26 AM

That's what I'm wondering as well, but with this explanation it doesn't seem possible to do it.

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ivory
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Iron
answered on 18 Dec 2025, 05:21 PM

Fiddler mainly works with HTTP and HTTPS traffic, so it won’t reliably affect games like Roblox that use UDP for real-time communication. That’s why Simulate Modem slows web pages but not the game itself. To limit gaming speed, you’d need a network-level solution instead, such as router QoS, bandwidth limiting via your OS, or a traffic-shaping tool that can handle UDP. Fiddler isn’t designed for that use case.

 
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Nick Iliev
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Caleb
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Anna
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ivory
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