Fiddler mainly works with HTTP and HTTPS traffic, so it won’t reliably affect games like Roblox that use UDP for real-time communication. That’s why Simulate Modem slows web pages but not the game itself. To limit gaming speed, you’d need a network-level solution instead, such as router QoS, bandwidth limiting via your OS, or a traffic-shaping tool that can handle UDP. Fiddler isn’t designed for that use case.
I have a simple problem and hopefully it has a simple solution. I want to limit the speed for an online game, namely Roblox. I edited the line under if (m_SimulateModem), which works great for webpages, but it didn't slow down the game. Is it possible to limit the speed for online games using Fiddler? I believe Roblox uses UDP for communication, so can I edit something to slow UDP communications?
