I have a simple problem and hopefully it has a simple solution. I want to limit the speed for an online game, namely Roblox. I edited the line under if (m_SimulateModem), which works great for webpages, but it didn't slow down the game. Is it possible to limit the speed for online games using Fiddler? I believe Roblox uses UDP for communication, so can I edit something to slow UDP communications?
4 Answers, 1 is accepted
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Hello Caleb,
Fiddler is an HTTP/HTTPS/FTP web debugging proxy. That said, Fiddler does not capture traffic that goes through UDP, and you could only capture/modify/debug traffic that goes through one of the listed TCP protocols.
Regards,
Nick Iliev
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Caleb
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answered on 06 Apr 2021, 11:04 PM
Well, that's unfortunate that I can't use Fiddler to do that. Thanks for answering, though. I appreciate it.
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Anna
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answered on 27 May 2021, 04:03 AM
| edited on 19 Dec 2025, 09:26 AM
That's what I'm wondering as well, but with this explanation it doesn't seem possible to do it.
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ivory
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answered on 18 Dec 2025, 05:21 PM
| edited on 12 Jan 2026, 06:09 PM
