Use placement and contrast to shape flow and gain clarity. A login form redesign reveals how designers think.
Design isn’t about decoration. It’s about creating order.
There’s enough chaos out there. Adding more features or new tech doesn’t lead to clarity on its own.
Order takes discipline. Tough decisions. Design is decision-making. It’s about setting constraints.
There are two kinds of order we care about:
To shape both, you only need two tools: placement and contrast.
Understand these principles and you become a better designer—or design better. No need to memorize all the UX laws or follow every guideline. Learn these foundations, and you’ll start to recognize good design.
Let’s walk through a simple example: a login form.
Design helps people move—from before to after.
Logging in is a basic flow:
That flow has a few key steps: provide a username, provide a password, submit with a button.
In code, that might look like this:
<form>
<label for="username">Username</label>
<input id="username" name="username" type="text" />
<label for="password">Password</label>
<input id="password" name="password" type="password" />
<button type="submit">Login</button>
<button type="signup">Sign up</button>
</form>
As you can see, it works!
But it lacks structure.
Let’s reshape the flow.
There are six elements in the form:
Only three of these are essential:
These perform the core action: logging in. The others are supportive—labels for context, a sign-up link for an alternate path.
We can improve the UI flow by adjusting the placement of elements:
The result: a clear, top-to-bottom path.
But something’s still missing. We need hierarchy. We need contrast.
Now that everything is in the right place, ask:
What should stand out?
We want users to focus on the input fields and the primary action: logging in. That’s where contrast comes in.
To guide attention, we:
Contrast helps establish hierarchy. It’s how we guide the eye.
Because if everything looks the same, nothing gets noticed.
So what actually changed?
We didn’t change functionality. We changed clarity.
Good design doesn’t just work. It works better.
Design is about flow. It’s about guiding someone from start to finish.
When you shape both the order of execution and the order of importance, you create clarity.
To do that, use:
You don’t have to do this manually. You could just prompt: “Fix the user experience.”
But when you understand these principles, you know why the result is better. It helps you write better prompts. Give better feedback. Design better.
You don’t have to be a designer to think like one.
Teon Beijl is a business designer and founder of Gears & Ratio, with over a decade of experience in enterprise software for the oil and gas industry. Formerly Global Design Lead for reservoir modeling, remote operations and optimization software at Baker Hughes, he now helps organizations deliver high-quality user experiences for industrial products through knowledge sharing, design leadership and implementing scalable design systems. Connect with Teon on LinkedIn or Substack.