outputBytes =
[arrayA.Length + arrayB.Length];
Buffer.BlockCopy(arrayA, 0, outputBytes, 0, arrayA.Length);
Buffer.BlockCopy(arrayB, 0, outputBytes, arrayA.Length, arrayB.Length);
Stream msOut =
I'll be reading multiple byte, and concatenate those to player source,
the problem now is, it's just playing the first stream.