We are in the process of implementing your Heat Map Control and are running into a little bit of a problem.
The problem we have is something I noticed when playing around with the Heat Map Example supplied. First off I noticed that your Heat Map example is labeled World Population, yet the Heat Map scale is based on square footage. Once I changed the ExtendedPropertyName on the ColorMeasureScale of the control I realized why it doesn't show based on population.
If you changed the "SQKM" to "POP_CNTRY" then you only have TWO countries that will get colored in.
We are running into a similar problem with our Heat Map and would really like to know if there is some way to turn the scale to be percentage based versus just a normal stepping. Because the first step contains all but 1 of our items because the steps have to be so large to get to that last item in 8 ticks.
One choice, I assume, would be to add more ticks, say up to 15, and that should give us enough separation to actually have some other shapes colored. The problem is that legend will clutter up our map by taking up the entire bottom part.
Surely others have ran across this problem, has there been any easy implementations?
The problem we have is something I noticed when playing around with the Heat Map Example supplied. First off I noticed that your Heat Map example is labeled World Population, yet the Heat Map scale is based on square footage. Once I changed the ExtendedPropertyName on the ColorMeasureScale of the control I realized why it doesn't show based on population.
If you changed the "SQKM" to "POP_CNTRY" then you only have TWO countries that will get colored in.
We are running into a similar problem with our Heat Map and would really like to know if there is some way to turn the scale to be percentage based versus just a normal stepping. Because the first step contains all but 1 of our items because the steps have to be so large to get to that last item in 8 ticks.
One choice, I assume, would be to add more ticks, say up to 15, and that should give us enough separation to actually have some other shapes colored. The problem is that legend will clutter up our map by taking up the entire bottom part.
Surely others have ran across this problem, has there been any easy implementations?