I am having the same issue, I cannot figure out how to prevent slots from being dragged with the SlotSelectionBehaviour.
I want the user to only be able to click a slot to select it and not drag it.
This is the SlotSelectionBehaviour I am currently implementing
public class CustomSlotSelectionBehavior : SlotSelectionBehavior
protected override Slot GetSelectionOverride(SlotSelectionState state, Slot currentSlot)
Slot newSlotSelection = new Slot(currentSlot.Start, currentSlot.End.AddMinutes(15));
newSlotSelection.IsReadOnly = true;
return base.GetSelectionOverride(state, newSlotSelection);
Could you possible give me an example on how to accomplish this?