RadControls for Silverlight

Triangle primitive for building a 3-D shape.

Namespace: Telerik.Windows.Media.Media3D
Assembly: Telerik.Windows.Controls.Charting (in Telerik.Windows.Controls.Charting.dll) Version: 2013.1.403.1050

Syntax

C#
public class MeshGeometry3D : Geometry3D
Visual Basic
Public Class MeshGeometry3D _
	Inherits Geometry3D

Remarks

MeshGeometry3D allows the developer to specify position, normal, and texture coordinate information. The Positions property is required. Normals are assumed to be associated with the front faces of a mesh primitive. The winding order (the order in which the Positions that make up each triangle of the mesh are specified) determines whether a given face is front-facing or back-facing. Front-facing triangles are wound in counter-clockwise order; back-facing triangles are wound in clockwise order.

Inheritance Hierarchy

System..::..Object
  System.Windows..::..DependencyObject
    Telerik.Windows..::..Freezable
      Telerik.Windows.Media.Media3D..::..Geometry3D
        Telerik.Windows.Media.Media3D..::..MeshGeometry3D

See Also