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Hi there,
When looking at the source code of the BackgroundAgentTools for WP7, I recognized that it uses the WP8 sizes for rendering the visual elements of the WP7.8 tiles.
However, since there are only Windows Phone 7 phones with WVGA available, there is in my opinion no need to provide such big images. So, when looking e.g. at RadFlipTileData, instead of using these tile sizes
it would be sufficient to use the following ones, saving some bytes of memory when creating the jpeg/png:
When looking at the source code of the BackgroundAgentTools for WP7, I recognized that it uses the WP8 sizes for rendering the visual elements of the WP7.8 tiles.
However, since there are only Windows Phone 7 phones with WVGA available, there is in my opinion no need to provide such big images. So, when looking e.g. at RadFlipTileData, instead of using these tile sizes
private
const
int
TileSmallWidth = 159;
private
const
int
TileSmallHeight = 159;
private
const
int
TileMediumWidth = 336;
private
const
int
TileMediumHeight = 336;
private
const
int
TileWideWidth = 691;
private
const
int
TileWideHeight = 336;
private
const
int
TileSmallWidth = 99;
private
const
int
TileSmallHeight = 99;
private
const
int
TileMediumWidth = 210;
private
const
int
TileMediumHeight = 210;
private
const
int
TileWideWidth = 432;
private
const
int
TileWideHeight = 210;