Apple 64-bit support

6 posts, 0 answers
  1. Dan
    Dan avatar
    26 posts
    Member since:
    Oct 2013

    Posted 18 Dec 2014 Link to this post

    Is appbuilder compliant with Apple's requirement to include 64-bit support?

    From Apple:
    As we announced in October, beginning February 1, 2015 new iOS apps submitted to
    the App Store must include 64-bit support and be built with the iOS 8 SDK.
    Beginning June 1, 2015 app updates will also need to follow the same
    requirements. To enable 64-bit in your project, we recommend using the default
    Xcode build setting of “Standard architectures” to build a single binary with
    both 32-bit and 64-bit code. 
  2. Zdravko
    Admin
    Zdravko avatar
    657 posts

    Posted 18 Dec 2014 Link to this post

    Hi Dan,

    We are aware of this new Apple requirement and we are working on its implementation.
    AppBuilder Publish feature is a valuable part from the whole app development process and we will do our best to complete this task before the deadline at the beginning of February and let our users seamlessly continue to publish in Apple App Store.

    The notification you have received is just a warning yet and won't affect your publishing at the moment so you don't have to worry about it.
    Stay tuned.


    Regards,
    Zdravko
    Telerik
     

    Visit the Telerik Verified Plugins Marketplace and get the custom Cordova plugin you need, already tweaked to work seamlessly with AppBuilder.

     
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  4. George
    George avatar
    62 posts
    Member since:
    Sep 2008

    Posted 22 Feb 2015 in reply to Zdravko Link to this post

    Hi,

    a couple of questions please:

    (a) what is the status of xamrin bindings as of today? have they been updated to provide compatibility with xamarin universal app 64 bit code support?

    (a) I have an active univeral develpment license, I am not sure if the xamarin bindings provided for IOS would work if I do not have also an IOS sunscription? is this the case? Do I have also to purchase an IOS license to use these controls in a xamarin unified app? (I do not reffer to xamarin forms apps, just trying to use the IOS controls in a vs xamarin app)

    Regards,



  5. Nikolay
    Admin
    Nikolay avatar
    1803 posts

    Posted 25 Feb 2015 Link to this post

    Hi George,

    Thank you for writing. Here are the answers to your questions:

    (a) As discussed in this blog article, Telerik UI for Xamarin is updated to support the Unified API, hence you are able to develop 64-bits apps with our product.

    (b) You do not have to obtain a license for UI for iOS in order to use UI for Xamarin.iOS bindings. These bindings are included in the DevCraft Ultimate license and they do not need an additional Telerik product in order to work in your Xamarin.iOS apps.

    The current thread is in the AppBuilder section, so in case you have more questions about our Xamarin offering, I would kindly ask you to address them in the appropriate UI for Xamarin forum section. This will allow those interested in the topic to find the thread more easily.

    Regards,
    Nikolay
    Telerik
     

    Visit the Telerik Verified Plugins Marketplace and get the custom Cordova plugin you need, already tweaked to work seamlessly with AppBuilder.

     
  6. Aabharan
    Aabharan avatar
    1 posts
    Member since:
    Mar 2015

    Posted 12 Mar 2015 Link to this post

    Is the C++Builder 64-bit compiler available and how can I get it? 
  7. Kaloyan
    Admin
    Kaloyan avatar
    872 posts

    Posted 17 Mar 2015 Link to this post

    Hi Aabharan,

    Could you please elaborate a bit more on what exactly do you mean by C++ Builder? As there is no such thing in AppBuilder, I will be grateful if you can specify which is the Telerik product that you relate to. Thank you in advance.

    Regards,
    Kaloyan
    Telerik
     

    Visit the Telerik Verified Plugins Marketplace and get the custom Cordova plugin you need, already tweaked to work seamlessly with AppBuilder.

     
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